Wednesday, June 5, 2019

The Video Game Controversy Media Essay

The Video Game Controversy Media EssayThe characterisation pole line has been an ongoing debate with one side insisting that word-painting games increase dotty tendencies amongst children and the other debunking it. Timothy F. winter blames telly games for violence amongst children in his article The Government Should Stop Kids From Buying Violent Video Games, published in U.S. News and area Report on 10th May 2010 season Michael D. Gallagher insists otherwise in his article, Video Games Dont Cause Children to be Violent, published in U.S. News and World Report on 10th May 2010. Both articles argon directed towards p arents as the topic concerns children and whether they are affected by video games, a common form of entertainment in any given household. This assay will critique the strengths and weaknesses of the articles with regard to how the authors used the rhetorical proofs of ethos, ruth and logos. Though pass is better at using pathos in his article than Gallagher, his crease contains fallacies which weakens his line of reasoning considerably while Gallaghers article is reinforced by his usage of logos.The rhetorical proof ethos can be categorized to three different parts, that is, initial ethos, derived ethos and terminal ethos (McCroskey, 2004). McCroskey (2004) defines initial ethos to be the ethos of the source before the communicative act, derived ethos as the sources ethos during the act of communicating and terminal ethos to be the sources ethos at the completion of the communicative act. Ethos plays an authorized role in an argument because the audience judges not only the argument, but the speaker as well (Borchers, 2006). The key factors in constructing a believable ethos are source credibility, prestige and personal proof (McCroskey, 1997) and as Gallagher is the hot seat and CEO of the delight Software Association, a company that deals exclusively with video games (The Entertainment Software Association website, 2010), he is m ore than qualified to give his opinion on the subject thus he has high initial ethos. pass is the president of the Parents video Council and though that organization advocates nearly forms of entertainment, its primary focus is television (Parents Television Council website, 2010) so his initial ethos is not as high as Gallaghers. Winter and Gallagher both contribute derived ethos because during the body of their articles, they both include factual material and opinions attributed to qualified sources (McCroskey, 2004). Winter cites purposes from the Federal Trade Commission (FTC), the Parents Television Council and the California Legislature. Gallagher includes sources from the absolute Court, FBI statistics, the U.S. Ninth Circuit Court of Appeals, a quote from Hon. Robin Cauthron of the United States District Court, and the FTC. Both Winter and Gallagher have terminal ethos because as a representative of the Parents Television Council and Entertainment Software Association , they manage to make their corporations look good through their arguments.Winters stance on video games is that it encourages violence amongst children due to the flaws in the paygrade formation while Gallagher firmly believes that the rating system will prevent children from playing hazardous video games. Both writers are slightly biased in their articles in supporting their stance but Winter is noticeably more so than Gallagher. Winters article may offend the percentage of his audience that are gamers as he states that, The efforts arguments are logical systemally and morally bankrupt. Reinking, Hart and von der Osten (1999) point out that if the writers tone is mean or arrogant, it offends the public and will fail to persuade the public. Winter is sarcastic and snide in his comments about the video game industry in his article. Gallagher expresses his genuine concern for the subject as he believes in finding a solution to the problem and is generally respectful to the audien ce. To appeal ethically to the audience, one has to be committed to the truth, have sincere respect for others and to be implicated about the issue (Reinking, Hart von der Osten, 1999). Thus from an ethos standpoint, Gallagher is better at backing up his argument with ethos than Winter.Ramage, Bean Johnson (2004) associates pathos with emotional appeal which focuses on devising the audience feel what the writer feels. They further state that pathos relies on the audiences imaginative sympathies. Gallagher concludes his article with a sentence that will appeal to the audiences sympathies, Americans rights to language and boldness are sacred and inviolate- millions across the political spectrum agree with us. His audience, Americans as this article appears in the U.S. News Report, are being emotionally manipulated to believe that those opposing Gallaghers argument are suppressing their freedom of speech. He is relying on the audience to sympathize with the video games industry a s they are being oppressed. Thus Gallagher has developed some pathos in his argument, as he knows his audience and how to sway their emotions (Borchers, 2006).Winter also displays a knack for utilizing this rhetorical proof as he describes in length the violent acts one can commit when playing a video game much(prenominal) as shoot a police officer and urinate on him as he tries to crawl away. The examples he gave serves two purposes it provides consequence that supports his reasoning and it also gives his argument presence and emotional resonance (Ramage, Bean, Johnson, 2004).Winters inclusion of specific lucubrate in his argument can help to create an image in the audiences minds that will trigger their feelings (Ramage, Bean, Johnson, 2004).Winter uses terms like ultraviolent video games to further insinuate his substance to the audience that video games are a negative form of entertainment that focuses on violence. Reinking, Hart and von der Osten (1999) affirm that pathos c an be used to choose people to action, people who would otherwise passively accept an argument based solely on logic. Winters graphic details will cause parents to be against video games because they would not want their children to participate in these violent actions. Gallagher fires that strategy as well when he indirectly accuses his opposition of taking away Americans freedom of speech by condemning the video game industry because video games are considered to be media too. However, the rest of Gallaghers article lacks pathos as he does not attempt to connect with the audience as much as Winter. Therefore, Winter displays a better use of pathos than Gallagher in his article.Though both Winter and Gallagher have used the rhetorical element of logos in their arguments, Gallaghers use is stronger as Winters article contains fallacies that weaken his argument. Logos refers to the internal consistency and clarity of the message and to the logic of its reasons and support (Ramage, Bean, Johnson, 2004). Gallagher makes a good point when he states that the video game industry has a rating system that informs and empowers parents. He believes that parents should be in harbour of deciding what their kids are allowed to play and that the rating system will enforce that. He backs up this argument by stating facts from the FTC like how 87% of parents were satisfied with video game ratings and that the FTC has applauded the video game rating system because it clearly displays rating information and restricts childrens access to mature-rated products. In his article, Winter uses refutation to this claim, that is, the practice of countering an argument with evidence or reasoning (Borchers, 2006) by stating statistics from the Parents Television Council that indicate that an small-scale child is able to purchase a mature game 36% of the time. Winter is framing his evidence he is maximizing his indorsers focus on his data and is guiding his readers vision and respon se (Ramage, Bean Johnson, 2004). However, Jenkins (n.d.) points out that the FTC has found that 83% of games purchased by underage consumers are made by parents or children accompanied by parents. Parents are responsible in restricting the access of mature-rated games from children and Gallagher points out that the video game industry is working to help parents as current-generation game consoles come with built in parental controls that allow parents to block video games they do not want their children to play. He states that major U.S. retailers are also working to help parents by enforcing age restrictions in the purchase of games. Though a functioning and praised rating system exists for the video game industry, Winter is not satisfied because he is of the opinion that children will continue to be able to play violent video games.Gallaghers article systematically debunks the statement that video games cause violence amongst children and he supports himself by including FBI sta tistics that confirm that youth violence has declined in the recent years as video game popularity has increased. However, Winters article confirms that more than 3000 studies links violence tendencies amongst children to the consumption of violent media. Jenkins (n.d.) states that though much research has been done on whether video games contribute to violence amongst youth, most of this research is inconclusive and have been criticized on methodological grounds. He concludes that no research has found that video games are a primary factor in increasing violence amongst children and turning them into killers. Ramage, Bean and Johnson (2004) discuss universal quantifiers, which is the tendency to confuse universal quantifiers with existential qualifiers. As Winter ignores the fact that playing violent video games is not the sole cause for violence amongst children, he is guilty of this fallacy. Gallagher refutes Winters statement by quoting the U.S. Ninth Circuit Court of Appeals, T he state has not produced square evidence thatviolent video games cause psychological or neurological harm to minors. Thus Winter is begging the question, that is, a fallacy where he asserts the truth of an unproved statement (Reinking, Hart von der Osten, 2004) when he states that video games increase violence tendencies amongst the youth. Not only that, Jenkins (n.d.) points out that the most studies on violent video games found is a correlation, that aggressive people like aggressive entertainment. Winter is also guilty of the fallacy post hoc, ergo propter hoc, which is confusing the correlation for the cause (Ramage, Bean Johnson, 2004).Winter brings up a very good point in his argument, that video games are different from other forms of entertainment because the player is actively engaging in the violent acts rather than just watching it onscreen. Children who are playing violent video games choose who to beat, rape, maim or kill and Winter reasons that because of this uni que problem, the regimen should do more to prevent children from playing adult games. Winters reasoning is linked to the audiences values as parents would not want their children to play these violent games and as such he is persuasive (Ramage, Bean Johnson, 2004). Gallagher tries to claim otherwise by quoting the Hon. Robin Cauthron of the United States District Court, the presence of increased viewer control and interactivity does not adjourn these games from the release of the First Amendment protection. However his claim does not prove anything, just that video games are entitled to freedom of expression thus it is redundant in this context.Both articles include the rhetorical elements of ethos, pathos and logos to support their arguments. It is clear however, which is the stronger argument. Winters usage of ethos to support his arguments is poorer than Gallaghers as he is more biased and appears less reasonable than Gallagher. However, Winter effectively uses pathos to sway the audience in his argument as he includes specific examples. Though Gallagher does try to persuade his audience in this way, he is still lacking in the element of pathos. Logos plays an important role in any argument and though both authors have change their arguments with this rhetorical proof, Gallagher does a better job at logically reasoning with the audience. He supports his claims with suitable evidence and makes some very good points. Winter has points that are refutable because he is guilty of fallacies in his arguments. In conclusion, Gallagher presents the better argument when he proves that video games are not to blame for violent tendencies amongst children and that the rating system will help prevent children from playing mature games.ReferencesBorchers, T 2006, Rhetorical Theory An Introduction, Thomson Wadsworth, Toronto.Gallagher, M.D. 2010, Video Games Dont Cause Children to be Violent, U.S. News and World Report 10 May, viewed 13 May 2010, .Jenkins, H n.d., Eig ht Myths About Video Games Debunked, Public Broadcasting Service, Virginia, viewed 15 May 2010 .McCroskey, JC 1997, An Introduction to Rhetorical Communication, 7th edn, Prentice Hall, Massachusetts.Parents Television Council, 2010, Parents Television Council, Virginia, viewed 26 May 2010, .Ramage, JD, Bean, JC, Johnson J 2004, Writing Arguments A Rhetoric with Readings, 3rd edn, Pearson Education, New Jersey.Reinking, JA, Hart, AW von der Osten, R 1999, Strategies for successful writing A rhetoric, research guide, reader and handbook, Prentice Hall, New Jersey.The Entertainment Software Association, 2010, The Entertainment Software Association, Washington, D.C., viewed 26 May 2010,.Winter, T.F. 2010, The Government Should Stop Kids From Buying Violent Video Games, U.S. News and World Report 10 May, viewed 13 May 2010, .

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